The little creatures, built with Impossibru
How voxel models become the pixel-art animals you watch.
A model behind the pixels
The animals in Mundus begin as voxel models authored with Impossibru. Their bodies and poses become pixel-art frames seen from different directions, so a wolf can turn, walk or lie down within the three-dimensional world.
Your browser builds these sprite images in a background worker and reuses them as you explore. The simulation supplies the creature’s appearance and activity; the viewer turns that information into the animal on screen.
Behind the scenes
We will use these pages to share more of the modelling, animation and tools behind Mundus as they develop.