From a branching rule to a living landscape
A first look at the L-systems behind the plants of Mundus.
Small rules, many shapes
A tree begins with a structure: a stem, branches and places for leaves. L-systems describe that structure through repeated branching rules. Different recipes give the plants of Mundus their own silhouettes, from broad crowns to narrow spires.
The viewer builds plant shapes from these recipes, using the growth and condition reported by the simulation. Close plants have three-dimensional geometry; farther away, views of those plants carry the forest into the distance.
More from the undergrowth
This is the starting point for a closer look at plant growth, species and the artwork behind the landscape. Future features will follow individual systems as Mundus develops.